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Pay League Fees Here
Draft:
• Live Draft, 9/3/09 08:00 pm ET.
• 9 Rounds, with 120 seconds between picks.
• Draft robot enabled - picks are made automatically for teams that let the clock expire.
Player Pool: AFC and NFC Players.
Positions: QB, RB, WR, TE, RB-WR-TE, K and DST.
Transactions:
• Lineup deadline is 5 minutes before gametime for each player.
• Owners may set lineups.
• Transactions will lock five minutes before the first game on Sunday. Players whose teams play before Sunday will be locked for the remainder of the scoring period.
• Add/drops are handled by a waivers process.
• The waivers process runs on Tuesday, Wednesday, Thursday, Friday and Saturday.
• The waiver order resets after each weeks’ games.
• Dropped players remain on waivers for at least 1 day(s).
• Owners may do trades.
• No trades can be made after the trade deadline of 11:59 pm et 11/16/09.
• Owners may make trades during the offseason.
Schedule: Playoffs start in Week 14 and last for 3 Weeks.
Fees:
League Entry Fee: $100
Add Fee: $3
Move from Injured Fee: $2
Move to Injured Fee: $2
Trade Per-Player Fee: $2
Scoring:
Head-to-Head, Points Based System.
Ties go to the team with more points from Reserves.
Scoring based on total stats each period.
Ties in the standings are resolved in this order: Winning Percentage, Total Points.
Scoring for Offensive Categories
FG - Field Goals 3 points
Plus 1 point for a FG of 40 to 49 Yds
Plus 2 points for a FG of 50 to 100 Yds
FGB - Field Goals Blocked (Kicker) -2 points
FL - Fumble Lost, Including ST plays -2 points
IKRTD - Individual Kick Return TD 6 points
IPRTD - Individual Punt Return TD 6 points
MFG - Missed Field Goal Plus -3 points for a MFG of 0 to 29 Yds
Plus -2 points for a MFG of 30 to 39 Yds
Plus -1 point for a MFG of 40 to 49 Yds
Pa2P - Passing Two-point Conversion 2 points
PaInt - Passing Interception -2 points
PaTD - Passing TD 6 points
Plus 3 points for a PaTD of 50+ Yds
PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds
Re2P - Receiving Two-point Conversion 2 points
ReTD - Receiving TD 6 points
Plus 3 points for a ReTD of 50+ Yds
ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds
Ru2P - Rushing Two-point Conversion 2 points
RuTD - Rushing TD 6 points
Plus 3 points for a RuTD of 50+ Yds
RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds
XP - Extra Points 1 point
XPB - Extra Point Blocked (Kicker) -1 point
Scoring for Defensive Categories
BFB - Blocked Field Goals (ID/ST/DST) 2 points
BP - Blocked Punts (ID/ST/DST) 2 points
DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
DTD - Total Defensive and Special Teams TD 6 points
Int - Interceptions 2 points
PA - Points Against, Total Points Scored 0 - 0 PAs = 12 points
1 - 3 PA = 10 points
4 - 10 PA = 8 points
11 - 17 PA = 6 points
18 - 24 PA = 4 points
25 - 31 PA = 2 points
SACK - Sack 1 point
STY - Safety 2 points
YDS - Yards Allowed 0 - 150 YDSs = 12 points
151 - 199 YDSs = 10 points
200 - 249 YDSs = 8 points
250 - 299 YDSs = 6 points
300 - 349 YDSs = 4 points
350 - 399 YDSs = 2 points
400 - 1000 YDSs = 0 points